AI Insights · Timothy · October 2022
High Fantasy Games Performance in Austria for Q3 2022
In Q3 2022, the top 5 high fantasy games on a unified platform in Austria showed varying trends in downloads, revenue, and active users. Here’s a closer look at their performance.
Clash of Clans
Clash of Clans from Supercell experienced fluctuations in its weekly revenue, peaking at approximately $186.8K in the first week of August. Weekly downloads saw a slight decline over the quarter, starting from 3.6K in late June and ending at 2.1K in late September. The game maintained a strong base of active users, with numbers ranging from about 317K in late June to 274K by the end of the quarter.
Genshin Impact
Genshin Impact by COGNOSPHERE PTE. LTD. saw its weekly revenue peak at $87.5K in mid-July, with another notable peak of $58.8K in the last week of September. Downloads ranged from 943 in late June to a peak of 2.7K in the last week of September. The game’s active user base also saw an increase, starting at 19.7K in late June and ending at 25.8K by the end of the quarter.
Gold and Goblins: Idle Games
Gold and Goblins: Idle Games from AppQuantum Publishing Ltd had a steady increase in weekly revenue, peaking at approximately $7K in late August. Weekly downloads showed a similar upward trend, starting from 370 in late June and reaching 2.8K by mid-August before tapering off to 1.5K by the end of September. Active users also increased steadily, starting at 5.1K in late June and peaking at around 9.9K in mid-September.
Akinator
Akinator by Elokence had modest weekly revenue, peaking at $50 in early August. Weekly downloads showed a declining trend, dropping from 1.9K in late June to 1K by the end of September. Active users decreased steadily over the quarter, starting at 10.3K in late June and ending at around 7.2K by the end of September.
Clash Royale
Clash Royale, another game from Supercell, saw its weekly revenue peak at $42.2K in late June and another peak at $38.7K in early August. Weekly downloads declined from 2.7K in late June to 1.6K by the end of September. The active user base saw a steady decline from 332.9K in late June to around 241.1K by the end of September.
For more insights and detailed analytics, visit Sensor Tower.